Three pages, one system. The roulette page covers the round structure and how a shot turns into score. The tricks page covers Drunken Deceptions — the cards you hold, what they cost, and why a card you cannot afford yet is still worth planning around. The endings page covers the shape of the night and what the game does with the fact that only one of you is supposed to leave.

The short version, for anyone deciding whether this is for them: you are not gambling on a coin flip. You pick one of three glasses you cannot read, pay for the privilege in intoxication, and spend the coins that come back on cards that bend the next round. Femme Soule is doing the same thing on her side of the table with her own deck, and the game tells you which of her deceptions is live.

Where it gets strange is the moment a Rule Change lands. The Triple card triples coins gained and used for the rest of the round. Instantly, every calculation you made about what you could afford is wrong, and the correct play is to spend rather than bank. The game is built so that the rules you learned in round one are not the rules you are playing in round five, which is what the developers mean when they say the drunker you get, the more the rules break down.

Everything on these three pages comes from the store build as it stands today and from the studio's own announcements. Where a number is visible on screen it is quoted as it appears; where the game has not shown a system yet, the page says so instead of guessing at it.